Friday, 13 September 2013

Flowgraphs

(Example flowgraph from the second map)

To get the level running we had to use Flowgraph.  This is a way of visually scripting aspects of the game, connecting various nodes together as shown in the picture above.

There was quite a bit of Flowgraph used in this project for things like the teleporters, particle effects, playing cutscenes, layer switching, as well as hide some of the default aspects like the HUD.

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