Showing posts with label flowers. Show all posts
Showing posts with label flowers. Show all posts

Friday, 13 September 2013

Game Assets

This post is to show some of the 3D assets that have been made for the project, including some that may not be in the final entry.

 (Low poly beetle enemy)

(Bluebell details) 

(Coltsfoot which was never used in the final entry) 

(Cowslip with yellow flowers) 

(Purple texture variant of the Cowslip)

(Blue texture variant of the Cowslip) 

(Foxglove used in level) 

 (Different variations of mushrooms)

(Work in progress shot of the wasp enemy, which was never used)

Stones and grass assets can be seen quite clearly in screenshots from other blog posts, so they're not included here.

Sunday, 23 June 2013

Grass & Flowers

To make the map look pretty and match the concept as much as possible we decided to make assets that would ordinarily be sprites into 3D objects (this was briefly mentioned in the previous post).

(pretty flowers and other bits of vegetation)

Closer inspection  of the scene shows the chosen art style in action, with it looking almost like an illustration from a children's story book.

(close up view showing the art style)

There will be a few more later on in production, mainly to populate the second map we have planned.