Though we are focusing most of our attention on the visual style, we still wanted some element of gameplay. We're happy that the player can interact right away, with the menu in place, but we felt it needed more than just the ability to walk down a path from A to B.
We decided on a simplistic puzzle style so the whole map is easily accessible. By touching crystals, the player activates platforms, allowing them to progress in the level. The crystals have particle effects attached that, when touched, disappear to show that they have been activated. The particle effect is present to show the player that the crystal is interactive.
Following the crystal puzzle, players need to navigate through a platforming section, leading to teleporters and a final climb up a giant root structure. Again, particle effects signpost interactive elements.